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Quake 2 was the first online game I owned and I was hooked within moments of play. At the time I had dial-up internet and played with a 255 ping delay but everyone else did so the game was still fair for each player. There was no voice chat within the game, instead it had a chat window which allowed us to swap messages so long as we hid ourselves first otherwise we'd get killed whilst typing. I have fond memories of that game but it wasn't down to the game itself but rather the other gamers who were regular players. The character skins were fully customisable within Quake 2 to the extent that some people had their real photo as the face of their character. Surprisingly modern games don't have that feature. I was part of a clan known as The Empire Triplets but I often changed my username and character.

Unreal Tournament was a very addictive game. It didn't have a story as such, and the standard maps were pretty basic, but it was a pure shooter. There were multiple game modes such as Deathmatch, Team Deathmatch and Capture The Flag, giving more variety to the game as a whole. The user created maps was where the game really shined however. Maps made of virtual Lego, giant rooms, underwater locations to name a few. Other features of the game could be modded too so some custom levels would have low gravity for example with each player leaping huge distances.

Unreal Tournament 2003 was vastly better graphically than the original. The player skins were far more detailed and less blocky than its previous incarnation. However with it being so new it took some time for custom maps to be created for it. It also lacked some of the favourite standard maps and many of the guns, the sniper rifle in particular. The chat window was smaller too making it more difficult to text chat. It was still enjoyable however but was soon surpassed by its next successor.

Unreal Tournament 2004 wasn't too different from its predecessor albeit with a variation of a popular map known as Deck 16 now changed to Deck 17, and the return of the sniper rifle. Due to the popularity of the game and the gradual decline of players in the previous versions I played Unreal Tournament 2004 for a good many years and saw the fruition of some amazing maps. I consider this version of the game as its heyday.

Unreal Tournament 3 was a complete tangent in terms of graphics and play style of the previous games. To be honest I didn't really like it. There were some amazing game modes and a nice play-dead feature, but it was so vastly different from the original it was essentially a totally new game. The arcade feel to the controls and the chunky fat graphics felt to be a step back in my opinion.

Perfect Dark Zero was one of those games that didn't take itself too seriously. The graphics were intentionally a quirky and the character voices slightly off the norm, basically the game was camp. It was one of those games where the story mode and online mode were vastly different. It had the usual Deathmatch, Team Deathmatch, Capture The Flag, modes etc but it didn't have the same feel to it as conventional shooters. I loved the game and would happily play it for hours on end. Eventually it declined in popularity and it even reached the stage where it was difficult to find anyone else playing it having to resort to playing with bots. There's been an upsurge recently with the Xbox One version of the game using the same servers as the Xbox 360 version but even that didn't last very long. I have fond memories of this game.

Overwatch is an extremely popular game. It's exclusively online with no story mode whatsoever. It's over the top with cartoon style graphics and cheeky character taunts. Unlike conventional shooters the characters have varying strengths and weaknesses, and the game is centred around the team rather than the individual. It's also the kind of game that has a lot of funny things happen within so there's never a shortage of silly screenshots.