Tomb Raider The Angel of Darkness is available for the PC, MAC and PlayStation 2. The PC version requires a minimum spec of Windows 98se, 500mhz, 128mb of RAM, 16mb graphics card and 300mb hard disk space. There are also software patches available in case the game fails to run properly. The game will happy run on all new versions of Windows but you may have to alter VMR9 game setting for Windows 10.
It was the first Tomb Raider game to be released on the PlayStation 2 and has an unusual control system. The analogue sticks are used to move Lara but the way in which she moves takes quite a while to get used to. The PC version has the advantage of being able to alter the controls and use the mouse to control Lara's movements.
It's has had a lot of bad press in the gaming media and a lot of bad things have been said about this game. I think it's mainly because it was so hyped as being a great next generation game that the creators were pressured to release it before it was ready. I don't think it would have received as much negative press if it was any other game. It does however have a gripping storyline that gets the player more involved. At the time it had the best graphics of any Tomb Raider game and the animation is superb. The music is played by a real orchestra and is fantastic. It takes the average gamer about 25 hours to complete making it one of the largest Tomb Raider games.
Because of delays and being behind schedule a lot of the game's planned features weren't finished and had to be cut from the final game. This is why the game demo shown at gaming events had more features. In fact the finished version of the game still contains some half complete maps and the PC version is very popular for people to hack into and see what the game would have been like when complete. More than half of the training section at the begining of the game was cut by having a locked door near the start and yet learning the controls is such an important part of the game.
This is what Core Design's Jeremy Heath-Smith said in an interview with Game Informer Magazine: "...The difficulty of Tomb Raider was that when it was successful, you try to appease everyone. You try to appease the press because you don't like to read negative reviews. You try to appease the marketing, sales, and commercial guys, too. And they all say that it needs to change, that it needs to be more edgy and you need Lara Croft to go into the city and go here and go there. So you do all of that because you think it's the right thing to do and then you actually stand back and look at it and think what the heck happened. This isn't Tomb Raider. That game was back with the wolves and the bears and the ancient temples... You talk to a Tomb Raider fan and ask them where we went the wrong direction and they'll say that it was when we started to change the core gameplay dynamic. To be fair, we sold out to commerciality and we should have stuck to what we knew we were good at doing, which was making games. So the lesson to be learned is do not break the formula. Look at Final Fantasy, they haven't changed the formula for that recently. They've advanced it but it's basically the same game as the first one..."
The original two games that were planned to follow on from Angel of Darkness were cancelled and the new Tomb Raider games follow a completely new story. Interestingly the Angel of Darkness character model of Lara, known as her skin, is playable in the PlayStation 4, Xbox One and PC versions of Rise of Tomb Raider.
|Lara Croft was voiced by Jonell Elliot who also played Lara in Tomb Raider The Last Revelation and Tomb Raider Chronicles. Jonell used to present Alien Wars on TV on the Game Network channel and Psychic Interactive. She now does voiceovers on Nickelodeon and the BBC as well as lots of TV commercials.|