2nd March '15 - The Graphic Adventure Creator.

Many many moons ago, it seems like another lifetime in fact, I dreamed of making video games. It was the late 80's and I owned a computer known as the Sinclair Spectrum. In fact there were lots of different types of Sinclair Spectrum and I eventually owned one of each. I can't say which was the best as each had their advantages and disadvantages.

I mainly programmed in BASIC and used a compiler to convert into machine code. There was the Hisoft BASIC compiler, and Zip compiler and another one that's name I can't remember that converted programs into something known as P-code. The main advantage of P-code was the program listing was tiny small meaning I could get more program into memory but the result wasn't as fast as machine code. It was ideal for interactive stories known as adventure games.

Eventually I discovered a strange computer language known as GAC. People discussed it in magazines and fanzines but I had no idea what it was. I found out later that is was the Graphic Adventure Creator and I purchased one right away for 26, very expensive at the time for Spectrum software. At first I could make neither head nor tails or it, with options known as High Priority Conditions and Low Priority Conditions. It even broke commands into Verbs, Nouns and Pronouns which I'm embarrassed to say I didn't know their meaning. To be honest I have no recollection of learning those terms in school, in fact other than reading I don't think English was even taught properly at my secondary school.

It took me a long time to get the knack of the Graphic Adventure Creator and I was even able to add features to my adventure games that other programmers didn't. For example creating a military game that limited the number of moves before the in-game bomb would explode, or a horror game that had a fright-meter, I even had a games that allowed the view to change depending on which way the character was facing.

Eventually the Sinclair Spectrum stopped being made and other computers, such as the Commodore Amiga and Atari ST, took over. PC's at the time were boring business computers running MSDOS on green screen monitors.

I now write novels, ebooks and short stories that I publish online, which to be honest I don't think I would be doing if I hadn't created adventure games using GAC. I owe my career to the Graphic Adventure Creator. Thank you Incentive Software!

The Graphic Adventure Creator (GAC).

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