2 was the first online game I owned and I was hooked
within moments of play. At the time I had dial-up
internet and played with a 255 ping delay but
everyone else did so the game was still fair for each
player. There was no voice chat within the game,
instead it had a chat window which allowed us to swap
messages so long as we hid ourselves first otherwise
we'd get killed whilst typing. I have fond memories
of that game but it wasn't down to the game itself
but rather the other gamers who were regular players.
The character skins were fully customisable within
Quake 2 to the extent that some people had their real
photo as the face of their character. Surprisingly
modern games don't have that feature. I was part of a
clan known as The Empire Triplets but I often changed
my username and character.
Tournament was a very addictive game. It didn't have
a story as such, and the standard maps were pretty
basic, but it was a pure shooter. There were multiple
game modes such as Deathmatch, Team Deathmatch and
Capture The Flag, giving more variety to the game as
a whole. The user created maps was where the game
really shined however. Maps made of virtual Lego,
giant rooms, underwater locations to name a few.
Other features of the game could be modded too so
some custom levels would have low gravity for example
with each player leaping huge distances.
Tournament 2003 was vastly better graphically than
the original. The player skins were far more detailed
and less blocky than its previous incarnation.
However with it being so new it took some time for
custom maps to be created for it. It also lacked some
of the favourite standard maps and many of the guns,
the sniper rifle in particular. The chat window was
smaller too making it more difficult to text chat. It
was still enjoyable however but was soon surpassed by
its next successor.
Tournament 2004 wasn't too different from its
predecessor albeit with a variation of a popular map
known as Deck 16 now changed to Deck 17, and the
return of the sniper rifle. Due to the popularity of
the game and the gradual decline of players in the
previous versions I played Unreal Tournament 2004 for
a good many years and saw the fruition of some
amazing maps. I consider this version of the game as
Tournament 3 was a complete tangent in terms of
graphics and play style of the previous games. To be
honest I didn't really like it. There were some
amazing game modes and a nice play-dead feature, but
it was so vastly different from the original it was
essentially a totally new game. The arcade feel to
the controls and the chunky fat graphics felt to be a
step back in my opinion.
Dark Zero was one of those games that didn't take
itself too seriously. The graphics were intentionally
a quirky and the character voices slightly off the
norm, basically the game was camp. It was one of
those games where the story mode and online mode were
vastly different. It had the usual Deathmatch, Team
Deathmatch, Capture The Flag, modes etc but it didn't
have the same feel to it as conventional shooters. I
loved the game and would happily play it for hours on
end. Eventually it declined in popularity and it even
reached the stage where it was difficult to find
anyone else playing it having to resort to playing
with bots. There's been an upsurge recently with the
Xbox One version of the game using the same servers
as the Xbox 360 version but even that didn't last
very long. I have fond memories of this game.
is an extremely popular game. It's exclusively online
with no story mode whatsoever. It's over the top with
cartoon style graphics and cheeky character taunts.
Unlike conventional shooters the characters have
varying strengths and weaknesses, and the game is
centred around the team rather than the individual.
It's also the kind of game that has a lot of funny
things happen within so there's never a shortage of